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Video Game Studio for Kids

My kid,
the game developer.

An afterschool studio where kids build, showcase, and ship real games with their friends.

Ages 8–15. No experience needed. First class is free.

The work

Build it. Test it. Ship it.

That loop is the whole studio. Kids run it every week on games that are theirs.

Build

Real games in real engines, with an instructor sitting next to you when it breaks.

Test

Friends play your game, tell you what is boring, and you go fix it.

Ship

Finish something you can send to a friend, a cousin, or the whole class.

A session

What a class actually looks like

Seventy minutes, same shape every week. The part kids talk about at dinner is the showcase: everyone shows the class what they built, out loud, every single session.

Three Hackingtons students crowded around a laptop, laughing at a game on the screen.
  1. Load up

    Grab a station, open last week's project, and say what you are changing today.

  2. Build

    Heads-down work on your own game while an instructor moves between stations.

  3. Showcase

    Show the class what you built, play what everyone else made, and tell each other the truth.

  4. Iterate

    Take the notes back to your project and fix the thing everyone tripped over.

  5. Wrap

    Save your build, then prepare and submit your game for publishing in our Arcade.

The games

What kids make

Platformers, silly games, racing games, tycoon games, and a lot of things that do not have a genre yet.

Title screen of Grow a Garden Simulator, a student-made gardening game.
Grow a Garden Simulator
Built by a Hackingtons student
Gameplay from Corporate Chaos, a student-made game published on Steam.
Corporate Chaos
Shipped to Steam by Hackingtons students · Unity, C#
Whac-a-Mole game built by Anna, with custom characters and a scoring system.
Whac-a-Mole
Built by Anna · Scratch
Gameplay from Hexagon Heat, a fast-paced arcade game built by Cian.
Hexagon Heat
Built by Cian · Unity, C#
Title screen of Crustacean Castle, a student-made Unity game.
Crustacean Castle
Built by a Hackingtons student · Unity
Title screen of Overworked: Trash and Treasure, a student-made Unity game.
Overworked: Trash & Treasure
Built by a Hackingtons student · Unity

Play games our students have already shipped

The part parents did not expect

“I met my best friend here.”

Kids come for the games. They stay because a room full of people care about the same weird thing they do. Same faces every week, playing each other's work.

Hackingtons brings people together over coding with funny and inspirational teachers…

Celia, age 11 · Hackingtons student

My kid finally found friends who like the same things.

Hackingtons parent

For parents

The practical answers

No sales call required. Here is everything you would ask on the phone.

Ages
8 to 15, all abilities. Some kids are beginners, some are pros, and everyone is supportive.
Class length
70 minutes, once a week, same day and time.
Tuition
$140 a month for one class a week. $260 for two siblings. No contract, just two weeks’ notice to cancel.
Class size
Six kids per instructor. Small enough that nobody sits with their hand up waiting.
Tools
Scratch, JavaScript, and Python for the basics. Then Unity with C#, Construct 3, and Godot.
Staff
Computer science graduates and industry professionals.
What to bring
Nothing. Use one of our MacBooks, or bring your own laptop if your kid prefers it.
Enrolling
Same as any Hackingtons class. Try a free trial first, then pick a plan and pay online. Classes run year round, so you can start any week.

Questions we get every week

No. Most kids arrive having never built anything. They leave the first class with something on screen that they made.

It is the opposite of the screen time you are worried about. Kids are making the thing instead of consuming it, and half the room is talking to each other about how to make it better.

Your kid joins a real session, not a demo. They build something, play other people's games, and you decide afterward. There is no obligation and nothing to cancel.

Not at our locations. For online classes you need a computer and a stable connection. [PLACEHOLDER: confirm minimum specs for online students.]

Yes. The work is theirs, on their own accounts, and it goes with them whether they stay a term or five years.

Locations

Four locations, plus online

Four in-person studios in California and a live online option, so distance is not the reason your kid misses out.

Pleasant Hill, CA

360 Civic Drive Suite A
Pleasant Hill, CA 94523
Book a trial here

Rocklin, CA

6011 Stanford Ranch Rd. Unit 102
Rocklin, CA 95765
Book a trial here

Dublin, CA

7444 San Ramon Rd
Dublin, CA 94568
Book a trial here

Brentwood, CA

2200 Sand Creek Rd Suite E
Brentwood, CA 94513
Book a trial here

Online

Live from anywhere
Small groups, same weekly session
Book a trial here
A Hackingtons online student at a two-monitor desk, headset on, with a game engine open. A Hackingtons online student writing code at his desk with headphones on.
Online students.
A full table of Hackingtons students on laptops, headphones on, looking up and smiling at the camera.

No experience needed. The first class is free.

Book a free trial class
Book a free trial class